Mobile Suits Were Never Seen Again
Review
by Lauren Orsini,Mobile Arrange Gundam F91 Blu Ray
After a generation of peacetime, war breaks out in the Universal Century in one case again. Forty-four years subsequently the I Year War, the Crossbone Vanguard has seized control of some Earth Federation colonies in order to build its utopia, Space Babylonia. Teen hero Seabook Arno has previously only seen mobile suits in museums, just now he'll have to rapidly learn how to airplane pilot his Gundam F91 if he has any chance of facing space'southward biggest villain, Atomic number 26 Mask. | ||||||||
Review: |
Synopsis: | |||
Subsequently a generation of peacetime, war breaks out in the Universal Century once again. Forty-four years afterward the One Year State of war, the Crossbone Vanguard has seized control of some Earth Federation colonies in order to build its utopia, Infinite Babylonia. Teen hero Seabook Arno has previously only seen mobile suits in museums, only now he'll have to speedily learn how to pilot his Gundam F91 if he has any take chances of facing space'south biggest villain, Iron Mask. | |||
Review: |
Mobile Arrange Gundam F91 has a runtime of about 115 minutes, just a mere two hours wasn't always the story's intention. In fact, Mobile Suit Gundam F91 was initially meant to be a 52-episode serial. Reacting to waning interest in the Gundam franchise, director Yoshiyuki Tomino wanted to reboot the Gundam timeline with a story prepare 44 years after his first Gundam series, Mobile Suit Gundam. It was an ambitious project that never would come to fruition due to staff disputes, and production ended shortly after the first thirteen episodes were storyboarded. Simply thirteen episodes is still a lot of fabric to work with, so Sunrise went forrard with the project in a unlike format: a 1991 feature-length moving-picture show. With the original dream team—director Yoshiyuki Tomino, character designer Yoshikazu Yasuhiko, and mecha designer Kunio Okawara—all back together to reprise their Mobile Accommodate Gundam roles, you'd think that this moving picture would end up beingness pretty expert, and you'd be wrong. While the art and blitheness is uncannily great for its fourth dimension, the plot is disruptive and the story total of holes. At the commencement of Mobile Conform Gundam F91, Seabook Arno forces a pretty girl, Cecily Fairchild, into competing in a dazzler contest she doesn't desire to be in. This is the but indication we have of their relationship up until the moment we're told that they're madly in love. Beginning with this incident, Gundam F91 devolves into a series of conveniences and coincidences without much logic to back them up. After an air raid, Seabook and a grouping of loosely acquainted children from ages 0 to xvi somehow meet upward with a educatee pilot send called Space Ark, and this motley crew effectively takes on the seasoned soldiers of Crossbone Vanguard. Why a grooming send somehow has the latest advancement in Gundam technology on board, the F91, is never explained, simply there's probably no caption that would work, anyhow. Experienced Gundam fans can already draw many parallels to other Gundam shows in this storyline. The idea of a ragtag bunch of teens and children taking on the bad guys has worked before. The Space Ark hearkens to White Ark, White Base of operations, Argama, and other primary ships in Gundam, which seem to accept on the enemy singlehandedly. The bad guys are, of grade, nobility who call back they're ameliorate than anybody else. And plain, a honey story between Gundam pilots is a tale as one-time as this franchise. The problem here is that there'due south zero context. "It's familiar and it worked before" isn't expert enough. If I had never seen another Gundam show that used these same tropes more effectively, I'd be fifty-fifty more confused. From the offset, the story is characterized by baroque jumps in the pacing, leaving the viewer to tie two disparate events together. In one scene, Seabook and his dad are in the crashed wreckage of a car in Cosmo Babylonia. In the scene that immediately follows, Seabook and his dad, now bandaged, are in the Gundam F91 in the middle of space. How did they go from hither to in that location? It's up to the viewer to fill up in the blanks. My guess is that with a storyboard that was originally supposed to span 13 episodes, there's simply no fourth dimension to explain logistics or anyone'southward motives, for that thing, but even that hypothesis leaves something to be desired. For instance, it takes an 60 minutes of screentime for Seabook to finally get in the F91. Does that point that they planned for at least vi episodes of the show without the titular mobile suit? That would be a much slower timeline than usual for Gundam. The story is a mess, so let's motion on to what does piece of work—the visuals. This is the best Gundam F91 has always looked, because there was clearly a very skillful Blu-Ray transfer at play here. At that place'southward lots of detail, fresh-looking bright colors, and painterly backgrounds. Combined with swift, dynamic mobile arrange animation, it'due south hard to believe that this film was produced 26 years ago! Both the dub and sub tracks are clear and acceptable, nothing to write dwelling house about. At present let's talk about the elephant in the room, or should I say the AT-AT Walker in the room. As the main villain, Iron Mask, takes the stage, y'all will hear an orchestral soundtrack very like to the Purple March. During a firefight in space, you'll hear music uncannily similar to the Battle of Hoth. From Deject City to the music that plays while Yoda trains Luke, this entire soundtrack smacks of John Williams' composition for The Empire Strikes Dorsum. It's but dissimilar plenty to avoid a copyright issue, but listeners will definitely notice. Combine that with the enemy mobile suits' helmets and round goggles that look like Darth Vader's, and the homage is incommunicable to miss. The Federation suits, though non every bit memorable, are also impressive for their kinetic blitheness. All the mobile suits in this show showroom qualities that would afterwards be revisited in Kunio Okawara'due south side by side project, Mobile Adapt Victory Gundam. For that matter, there's a lot nearly F91 that smacks of Victory Gundam, almost as if that 1993 show was an extended exercise-over of this pic. Take the F91'south magical-scientific explanation of biorhythms, and how that works as a precursor to the way psychic abilities power ships in Victory. For that thing, the protagonist'southward mother designed the titular Gundam in both shows likewise. In F91, at least, this leads to one of the most memorable lines in the prove: "I didn't develop the F91 so my son could fight in information technology," Seabook's mom says, implying that somebody else's son would exist fine. Amid the incoherent plot, this is a standard hallmark of Tomino'south Gundam—parents but don't know best. "This is only the offset," reads the finish card in the last moments of Mobile Conform Gundam F91. This is a lie, of course. While in that location were plans to revisit F91 afterwards, no further work ever occurred on the projection, leaving it to dissolve into spinoffs. If the Crossbone Vanguard sounds familiar, that's because information technology became the backbone of the Mobile Adapt Gundam Crossbone manga. It's probably best that Mobile Accommodate Gundam F91 remains this way—a solitary peculiarity, a forgotten footnote in the Universal Century. Information technology'south too perplexing otherwise. |
Grade: | |||
Overall (dub) : C Overall (sub) : C Story : D Animation : A Fine art : A Music : C + Gorgeous blu-ray transfer that showcases animation alee of its time, acme notch mobile arrange and character designs | |||
discuss this in the forum (12 posts) | |
Production Info: | ||
Full encyclopedia details well-nigh Release information near |
Review homepage / archives
ferraraprosevorce.blogspot.com
Source: https://www.animenewsnetwork.com/review/mobile-suit-gundam-f91-blu-ray/.112689
Post a Comment for "Mobile Suits Were Never Seen Again"